How to Play Scratch Card Online
An online scratch card is an instant-win game whose result is determined before the player reveals it. The Gambling Commission's implementation guidance says the winning locations in a pre-determined layout should not change during play, except as provided for in the rules of the game — guidance rather than a requirement. Its standards do require that information about the chances of winning is easily available before the customer commits to gamble, in the form of the house edge, the return to player percentage, or the probability of winning events occurring. The figures are therefore published per card rather than hidden, and the card's price, prize table and odds are what distinguish one from another.
Scratch Card at a Glance
- Skill element
- No — the result is chance alone
About Scratch Card
What an Online Scratch Card Is
An online scratch card, often listed as an instant win game, resolves in a single action: the player buys the card, reveals the panels, and the result is credited immediately. The Gambling Commission's implementation guidance for its randomness standard says that where an event uses a pre-determined layout, for example hidden prizes on a map, the locations of the winning spots should not change during play except as provided for in the rules of the game. That is guidance rather than a requirement, and it carries its own exception, so on a card that follows it the reveal is presentation and the outcome was fixed before it started — but the card's own rules are what settle whether it does.
Scratch cards are a supplied game category with studios behind them. Hacksaw Gaming describes its own range as more than 40 mobile-first scratchcards with instant wins of up to €1.000.000 — one million euro, written in Hacksaw's own continental punctuation.
The Odds Are Published, Not Hidden
The Commission's standards require that for each game, information that may reasonably be expected to enable the customer to make an informed decision about their chances of winning is easily available before the customer commits to gamble, and that the information includes a description of the way the game works and the way winners are determined, together with the house edge or margin, the return to player percentage, or the probability of winning events occurring. The acceptable forms are listed explicitly, and they include the average theoretical return to player percentage and the probability of each winning event occurring, or information allowing the customer to calculate it.
Content describing the potential prizes and payouts, or the means by which they are calculated, must also be available before the customer commits, and the Commission's guidance names pay-tables or showing the odds paid for particular outcomes as the form that should take. What the standard fixes is that the figures are available before the customer commits, not where they are shown: the Commission's guidance says the information may be included in artwork and text displayed within the virtual event, in help or how-to-play pages, or other supporting material. Either way the figures are not unknowable. Outside Great Britain it is that market's own regulator whose disclosure rules apply.
Reveal-All Buttons Are Permitted
Speed-up features are restricted on remote casino games: the gambling system must not permit a customer to reduce the time until the result is presented, and the Commission names turbo, quick spin and slam stop as examples of features that are not allowed. What is carved out is the feature, not the product. The same guidance block states that the requirement applies to all remote games regardless of game cycle speed, and then that it does not prohibit the scratch-all or reveal-all feature, and separately that it does not prohibit games where the customer will lose their stake unless they take action to end the game. A reveal-all button therefore does not change the speed at which a result becomes due, and on a card whose rules fix the layout before play it does not change the result either.
Who Checks the Game
All gambling products must be tested by an approved test house before release, and the Commission states that online gambling games cannot be made available to players located in Great Britain unless sufficient testing has been carried out. Once a game is live, operators are required to check the performance of the games they offer to make sure the products are fair and achieving the designed return to player.
Reading a Card Before Buying It
The useful comparison between two cards is the price, the prize table, and the stated odds or return to player, all of which has to be available before the customer commits to gamble. The Commission's consumer guidance on gaming machine payouts is a reminder about how to read the last of those: a return-to-player percentage is an average achieved over a significant number of game plays and not each time the gaming machine is played, and the same arithmetic governs a published figure for an instant win game. Its standards also require operators to provide easily accessible facilities for customers to set their own financial limits at any time from registration, with gross deposit limits over 24 hours, 7 days and 1 month as a minimum, which is the practical control on a game that resolves in a second and can be repeated immediately.
Where to Play Scratch Card Online
No casino we list in that market carries this. Choose another market, or browse every market we cover.
Sources
The regulations, regulators and supplier pages behind the rules and figures above. Every one is checkable.
- Gambling Commission, RTS 3: rules, game descriptions and the likelihood of winning ↗
- Gambling Commission, RTS 7: generation of random outcomes ↗
- Gambling Commission, RTS 14: responsible product design ↗
- Gambling Commission, how we ensure online gambling games are fair ↗
- Gambling Commission, return to player: how much gaming machines payout ↗
- Hacksaw Gaming, games portfolio including its scratchcard range ↗
- Gambling Commission, RTS 12: financial limits ↗
